diff --git a/src/main/java/com/example/tictactoe_game/TicTacToeFX.java b/src/main/java/com/example/tictactoe_game/TicTacToeFX.java
index 95216442387937b1b128dca74ac9fbabe71d8afa..ef0159c3a0fa207a94e0be461a9554fd7643aa16 100644
--- a/src/main/java/com/example/tictactoe_game/TicTacToeFX.java
+++ b/src/main/java/com/example/tictactoe_game/TicTacToeFX.java
@@ -38,25 +38,24 @@ public class TicTacToeFX extends Application {
             if (gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
                 dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + " in turn " + this.currentTurn + "!"));
             } else if (gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
-            if(gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
-                dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + "!"));
-            }
-            else if(gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
-                dialogVbox.getChildren().add(new Text("This is a Draw!"));
-            }
+                if (gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
+                    dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + "!"));
+                } else if (gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
+                    dialogVbox.getChildren().add(new Text("This is a Draw!"));
+                }
 
-            Button closeButton = new Button();
-            closeButton.setText("Close");
-            closeButton.setOnAction(event -> primaryStage.close());
-            dialogVbox.getChildren().add(closeButton);
-            dialogVbox.setAlignment(Pos.CENTER);
+                Button closeButton = new Button();
+                closeButton.setText("Close");
+                closeButton.setOnAction(event -> primaryStage.close());
+                dialogVbox.getChildren().add(closeButton);
+                dialogVbox.setAlignment(Pos.CENTER);
 
-            Scene dialogScene = new Scene(dialogVbox, 200, 100);
-            dialog.setScene(dialogScene);
-            dialog.show();
+                Scene dialogScene = new Scene(dialogVbox, 200, 100);
+                dialog.setScene(dialogScene);
+                dialog.show();
+            }
         };
 
-
         // Erstelle das das Spielfeld
         GridPane grid = new GridPane();