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Jan Peter Schweers
TicTacToe
Merge requests
!5
Add basic implementation
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Jan Peter Schweers
requested to merge
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into
develop
2 months ago
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222eb3f8
small cleanup
· 222eb3f8
jan-schw
authored
2 months ago
src/main/java/com/example/tictactoe_game/TicTacToeFX.java
+
167
−
5
Options
package
com.example.tictactoe_game
;
import
javafx.application.Application
;
import
javafx.event.EventHandler
;
import
javafx.geometry.Pos
;
import
javafx.scene.Scene
;
import
javafx.scene.control.Button
;
import
javafx.scene.layout.GridPane
;
import
javafx.scene.layout.VBox
;
import
javafx.scene.text.Text
;
import
javafx.stage.Modality
;
import
javafx.stage.Stage
;
public
class
TicTacToeFX
extends
Application
{
private
final
Button
[][]
buttons
=
new
Button
[
3
][
3
];
private
boolean
isXTurn
=
true
;
private
boolean
isGameOver
=
false
;
private
Text
currentPlayer
;
private
Text
turnCounter
;
private
int
currentTurn
=
0
;
@Override
public
void
start
(
Stage
primaryStage
)
{
// Erstelle das Spielfeld
EventHandler
<
GameEvent
>
gameEventHandler
=
gameEvent
->
{
String
currentPlayer
=
this
.
isXTurn
?
"X"
:
"O"
;
// Dialogfenster erstellen
final
Stage
dialog
=
new
Stage
();
dialog
.
initModality
(
Modality
.
APPLICATION_MODAL
);
dialog
.
initOwner
(
primaryStage
);
VBox
dialogVbox
=
new
VBox
(
20
);
dialogVbox
.
setAlignment
(
Pos
.
CENTER
);
// Dialogtexte
if
(
gameEvent
.
getEventType
()
==
GameEvent
.
VICTORY_EVENT
)
{
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a victory for player "
+
currentPlayer
+
" in turn "
+
this
.
currentTurn
+
"!"
));
}
else
if
(
gameEvent
.
getEventType
()
==
GameEvent
.
DRAW_EVENT
)
{
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a Draw!"
));
}
// Schaltfläche "Schließen"
Button
closeButton
=
new
Button
(
"Close"
);
closeButton
.
setOnAction
(
event
->
primaryStage
.
close
());
dialogVbox
.
getChildren
().
add
(
closeButton
);
//Schaltfläche "Restart"
Button
restartButton
=
new
Button
(
"Restart"
);
restartButton
.
setOnAction
(
event
->
{
restartGame
();
dialog
.
close
();
});
dialogVbox
.
getChildren
().
add
(
restartButton
);
Scene
dialogScene
=
new
Scene
(
dialogVbox
,
300
,
200
);
dialog
.
setScene
(
dialogScene
);
dialog
.
show
();
};
// Spielbrett erstellen
GridPane
grid
=
new
GridPane
();
// 3x3 Buttons hinzufügen
for
(
int
row
=
0
;
row
<
3
;
row
++)
{
for
(
int
col
=
0
;
col
<
3
;
col
++)
{
Button
button
=
new
Button
();
button
.
setPrefSize
(
100
,
100
);
// Größe der Buttons
grid
.
add
(
button
,
col
,
row
);
// Hinzufügen zum Grid
button
.
setPrefSize
(
100
,
100
);
grid
.
add
(
button
,
col
,
row
);
buttons
[
row
][
col
]
=
button
;
button
.
setOnAction
(
event
->
handleButtonClick
(
button
));
}
}
// Ereignisse für Sieg und Unentschieden hinzufügen
grid
.
addEventHandler
(
GameEvent
.
VICTORY_EVENT
,
gameEventHandler
);
grid
.
addEventHandler
(
GameEvent
.
DRAW_EVENT
,
gameEventHandler
);
// Texte für aktuellen Spieler und Züge
currentPlayer
=
new
Text
(
"Current Player: "
+
(
isXTurn
?
"X"
:
"O"
));
turnCounter
=
new
Text
(
"Current Turn: "
+
currentTurn
);
// Elemente dem Spielfeld hinzufügen
Button
restartButton
=
new
Button
(
"Restart"
);
restartButton
.
setOnAction
(
event
->
restartGame
());
VBox
vbox
=
new
VBox
(
10
);
vbox
.
setAlignment
(
Pos
.
CENTER
);
vbox
.
getChildren
().
addAll
(
grid
,
currentPlayer
,
turnCounter
,
restartButton
);
// Szene und Stage erstellen
Scene
scene
=
new
Scene
(
grid
,
300
,
3
00
);
// Größe der Szene
Scene
scene
1
=
new
Scene
(
vbox
,
300
,
4
00
);
primaryStage
.
setTitle
(
"Tic-Tac-Toe"
);
primaryStage
.
setScene
(
scene
);
primaryStage
.
setScene
(
scene
1
);
primaryStage
.
show
();
}
private
void
restartGame
(){
isXTurn
=
true
;
isGameOver
=
false
;
currentTurn
=
0
;
currentPlayer
.
setText
(
"Current Player: X"
);
turnCounter
.
setText
(
"Current Turn: 0"
);
for
(
int
i
=
0
;
i
<
3
;
i
++){
for
(
int
j
=
0
;
j
<
3
;
j
++){
buttons
[
i
][
j
].
setText
(
""
);
}
}
}
private
void
handleButtonClick
(
Button
button
)
{
if
(
button
.
getText
().
isEmpty
()
&&
!
this
.
isGameOver
)
{
if
(
this
.
isXTurn
)
{
button
.
setText
(
"X"
);
this
.
currentTurn
++;
}
else
{
button
.
setText
(
"O"
);
}
turnCounter
.
setText
(
"Current Turn: "
+
currentTurn
);
if
(
checkForWin
())
{
this
.
isGameOver
=
true
;
button
.
fireEvent
(
new
GameEvent
(
GameEvent
.
VICTORY_EVENT
));
}
else
if
(
checkForDraw
())
{
this
.
isGameOver
=
true
;
button
.
fireEvent
(
new
GameEvent
(
GameEvent
.
DRAW_EVENT
));
}
this
.
isXTurn
=
!
this
.
isXTurn
;
currentPlayer
.
setText
(
"Current Player: "
+
(
isXTurn
?
"X"
:
"O"
));
}
}
private
boolean
checkForWin
()
{
for
(
int
row
=
0
;
row
<
3
;
row
++)
{
String
text1
=
buttons
[
row
][
0
].
getText
();
String
text2
=
buttons
[
row
][
1
].
getText
();
String
text3
=
buttons
[
row
][
2
].
getText
();
if
(!
text1
.
isEmpty
()
&&
text1
.
equals
(
text2
)
&&
text1
.
equals
(
text3
))
{
return
true
;
}
}
for
(
int
col
=
0
;
col
<
3
;
col
++)
{
String
text1
=
buttons
[
0
][
col
].
getText
();
String
text2
=
buttons
[
1
][
col
].
getText
();
String
text3
=
buttons
[
2
][
col
].
getText
();
if
(!
text1
.
isEmpty
()
&&
text1
.
equals
(
text2
)
&&
text1
.
equals
(
text3
))
{
return
true
;
}
}
String
upperLeftCorner
=
buttons
[
0
][
0
].
getText
();
String
center
=
buttons
[
1
][
1
].
getText
();
String
lowerRightCorner
=
buttons
[
2
][
2
].
getText
();
String
upperRightCorner
=
buttons
[
0
][
2
].
getText
();
String
lowerLeftCorner
=
buttons
[
2
][
0
].
getText
();
if
(!
upperLeftCorner
.
isEmpty
()
&&
upperLeftCorner
.
equals
(
center
)
&&
upperLeftCorner
.
equals
(
lowerRightCorner
))
{
return
true
;
}
if
(!
upperRightCorner
.
isEmpty
()
&&
upperRightCorner
.
equals
(
center
)
&&
upperRightCorner
.
equals
(
lowerLeftCorner
))
{
return
true
;
}
return
false
;
}
private
boolean
checkForDraw
()
{
for
(
int
row
=
0
;
row
<
3
;
row
++)
{
for
(
int
col
=
0
;
col
<
3
;
col
++)
{
if
(
buttons
[
row
][
col
].
getText
().
isEmpty
())
{
return
false
;
}
}
}
return
true
;
}
public
static
void
main
(
String
[]
args
)
{
Loading