From ae53b68bc3f0abdb88e9ecefadc4bdcbee332215 Mon Sep 17 00:00:00 2001 From: JimmyTheCat <154287729+JimmyTheCatOwO@users.noreply.github.com> Date: Thu, 9 Jan 2025 15:38:53 +0100 Subject: [PATCH] player flip by reset, board class mechanic and board constructor cleanup --- Board.java | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/Board.java b/Board.java index 3abdda8..8060fe8 100644 --- a/Board.java +++ b/Board.java @@ -13,6 +13,11 @@ public class Board extends Thread { */ Player players[] = new Player[2]; + /**This Integer defines which character gets to draw first. + * + */ + int firstPlayer; + /**This Integer defines which character can currently draw on a tile. * */ @@ -27,16 +32,20 @@ public class Board extends Thread { * Creates the Tiles and Players and sets the player who starts the game. */ Board() { - for(int i = 0; i < tiles.length; i++) tiles[i] = new Tile(0,0,0); for(int i = 0; i < players.length; i++) players[i] = new Player(i+1); - currentPlayer = 0; - marks = 0; + firstPlayer = 0; + initBoard(); } - Board(Player[] players) { - for(int i = 0; i < tiles.length; i++) tiles[i] = new Tile(0,0,0); + Board(Player[] players, int firstPlayer) { this.players = players; - currentPlayer = 0; + this.firstPlayer = firstPlayer == 1 ? 0 : 1; + initBoard(); + } + + private void initBoard() { + for(int i = 0; i < tiles.length; i++) tiles[i] = new Tile(0,0,0); + currentPlayer = firstPlayer; marks = 0; } -- GitLab