From c25fbf25570e115036533b195d659f6d6ae54549 Mon Sep 17 00:00:00 2001
From: Josua Oppermann <josua.oppermann@gmail.com>
Date: Thu, 9 Jan 2025 15:15:41 +0100
Subject: [PATCH] Revert "Merge remote-tracking branch 'origin/main'"

This reverts commit 42000598a05a29518616f3d1119b17924a3cccab
---
 GameUI.java | 151 +++-------------------------------------------------
 Tile.java   |   2 +-
 2 files changed, 7 insertions(+), 146 deletions(-)

diff --git a/GameUI.java b/GameUI.java
index d3ccf47..9a91fdf 100644
--- a/GameUI.java
+++ b/GameUI.java
@@ -1,158 +1,19 @@
 import javafx.application.Application;
-import javafx.geometry.Insets;
-import javafx.geometry.Pos;
 import javafx.scene.Scene;
-import javafx.scene.control.Label;
-import javafx.scene.image.*;
-import javafx.scene.control.Button;
-import javafx.scene.layout.*;
+import javafx.scene.layout.GridPane;
 import javafx.stage.Stage;
 
 public class GameUI extends Application{
-    Scene game, winningScene;
-    BorderPane gameBorderPane, winningBorderPane;
-    private Board board = new Board();
-    private Label playerLabel = new Label("Player X's turn");
-    private Label winnerLabel = new Label("Won");
-    private Label scoreLabelX = new Label("Player X: 0");
-    private Label scoreLabelO= new Label("Player O: 0");
-    private Button[] buttons = new Button[9]; 
-
-    /** Provides styles allignment and the scenes for labels, buttons and boxes.
-     * @param stage starts the scene and is the main stage for the application
-     */
     @Override
     public void start(Stage stage){
-        playerLabel.setStyle("-fx-font-size: 30px; -fx-font-family: 'Impact'; -fx-text-fill: blue;");
-        winnerLabel.setStyle("-fx-font-size: 150px; -fx-font-family: 'Impact'; -fx-text-fill: blue;");
-        scoreLabelX.setStyle("-fx-font-size: 30px; -fx-font-family: 'Impact'; -fx-text-fill: black;");
-        scoreLabelO.setStyle("-fx-font-size: 30px; -fx-font-family: 'Impact'; -fx-text-fill: black;");
-
-        gameBorderPane = new BorderPane();
-        winningBorderPane = new BorderPane();
-        GridPane gridPane = new GridPane(); 
-
-        for(int i = 0; i < 9; i++){
-            int index = i;
-            buttons[i] = new Button();
-            buttons[i].setPrefSize(150, 150);
-            buttons[i].setOnAction(e -> handleTurn(index, stage));
-            gridPane.add(buttons[i], i % 3, i / 3);
-        }
-
-        gameBorderPane.setCenter(gridPane);
-
-        //HBox for the labels
-        HBox Box = new HBox(20); 
-        Box.setAlignment(Pos.CENTER);
-        playerLabel.setAlignment(Pos.TOP_CENTER);
-        playerLabel.setPadding(new Insets(10, 0, 15, 15));
-        Box.getChildren().add(playerLabel);
-
-        //space between the labels
-        Region spacer = new Region();
-        HBox.setHgrow(spacer, Priority.ALWAYS);
-        Box.getChildren().add(spacer);
-        
-        //score labels design
-        scoreLabelX.setAlignment(Pos.TOP_CENTER);
-        scoreLabelO.setAlignment(Pos.TOP_CENTER);
-        VBox scoreBox = new VBox(15); 
-        scoreBox.setPadding(new Insets(15, 25, 5, 5));
-        scoreBox.setAlignment(Pos.TOP_RIGHT);
-        scoreBox.getChildren().addAll(scoreLabelX, scoreLabelO);
-
-        Box.getChildren().add(scoreBox);
-        gameBorderPane.setTop(Box);
-        
-        //board allignment 
-        gridPane.setPadding(new Insets(10)); 
-        gridPane.setHgap(30); 
-        gridPane.setVgap(30); 
-        gridPane.setAlignment(Pos.CENTER);
-
-        //reset button
-        Button reset = new Button("Reset");
-        reset.setStyle("-fx-font-size: 30px; -fx-font-family: 'Impact'; -fx-text-fill: black;");
-        reset.setOnAction(e -> stage.setScene(game));
-        
-        //winning/tie screen
-        winnerLabel.setAlignment(Pos.CENTER);
-        VBox finalBox = new VBox(35);
-        finalBox.setAlignment(Pos.CENTER);
-        finalBox.getChildren().addAll(winnerLabel, reset);
-        winningBorderPane.setCenter(finalBox); 
-        winningScene = new Scene(winningBorderPane, 1500,850);
-
-        //main Scene 
-        game = new Scene(gameBorderPane, 1500, 850);
-        stage.setScene(game);
-        stage.setTitle("Tick-Tack-Trauma");
+        GridPane GridPane = new GridPane();
+        Scene scene = new Scene(GridPane, 300, 300);
+        stage.setScene(scene);
+        stage.setTitle("Tic-Tac-Toe");
         stage.show();
-    } 
-    
-    /** method for the game updating its state including changing turn of the player and check for win or tie. Images are set as symbols.
-     * 
-     * @param index of the selectet tile
-     */
-    private void handleTurn(int index,Stage stage){
-        if (board.tiles[index].exist_owner()) {
-            return; 
-        }
-        board.tiles[index].set_owner(board.currentPlayer);
-       
-        //Replace symbols with images
-        String imageSymbols = board.currentPlayer == 0 ? getClass().getResource("/textures/1_0.png").toExternalForm() : getClass().getResource("/textures/0_0.png").toExternalForm();
-        Image image = new Image(""+ imageSymbols);
-        ImageView imageView = new ImageView(image);
-
-        //size of the image
-        imageView.setFitWidth(135);  
-        imageView.setFitHeight(135); 
-        imageView.setPreserveRatio(true);
-
-        buttons[index].setGraphic(imageView);
-        
-        board.turnEnd();
-        updatePlayerTurn(board.currentPlayer);
-
-        //changes label state for the winning player and updates its score
-        if (board.victoryCheck()) {
-            winnerLabel.setText("Player " + (board.currentPlayer == 0 ? "X" : "O") + " wins!");
-            updatePlayerScore();
-            stage.setScene(winningScene);
-            return; 
-        } 
-        
-        //changes label state to draw
-        if (board.marks == 9) {
-            winnerLabel.setText("It's a draw!");
-            stage.setScene(winningScene);
-            return; 
-        }
     }
 
-    /** updates the label of the current player 
-     * 
-     * @param currentPlayer player whose turn it is
-     */
-    private void updatePlayerTurn(int currentPlayer) {
-        String playerSymbol = (currentPlayer == 0) ? "X" : "O";
-        playerLabel.setText("Player " + playerSymbol + "'s turn");
-    }
-
-    /** updates the score of a player who won
-     * 
-     */
-    private void updatePlayerScore(){
-        scoreLabelX.setText("Player X: " + board.players[0].getPlayerScore());
-        scoreLabelO.setText("Player O: " + board.players[1].getPlayerScore());
-    }
-    /** starts the javafx application
-     * 
-     * @param args 
-     */
     public void call(String[] args){
-       launch(args); 
+       launch(args);
     }
 }
diff --git a/Tile.java b/Tile.java
index b1fc002..651c4b8 100644
--- a/Tile.java
+++ b/Tile.java
@@ -89,7 +89,7 @@ public class Tile extends ImageView{
     /**Whether this Tile is owned by a Player
      */
     public boolean exist_owner(){
-        return owner != -1;
+        return owner > 0;
     }
 
 }
-- 
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