diff --git a/src/SceneController.java b/src/SceneController.java
index 3d67bf7a71f49b128a7a3a1f5efce68a76dd4c43..7c71ed089670294a82bb3c20222557c55ab97878 100644
--- a/src/SceneController.java
+++ b/src/SceneController.java
@@ -10,12 +10,12 @@ import java.util.List;
 
 public class SceneController {
     private Board board;
-    private Actor player;
-    private Actor enemy;
+    private Player player;
+    private Enemy enemy;
 
     public boolean playerTurn = true;
 
-    public void initData(Board board, Actor player, Actor enemy) {
+    public void initData(Board board, Player player, Enemy enemy) {
         this.board = board;
         this.player = player;
         this.enemy = enemy;
diff --git a/src/TicTacToe.java b/src/TicTacToe.java
index 01e18d94d2e5389e842766c267c2fc1ca069e98b..0e6bd068002ae61e4744119dfb13c9a22381a997 100644
--- a/src/TicTacToe.java
+++ b/src/TicTacToe.java
@@ -10,6 +10,7 @@ public class TicTacToe extends Application {
     private static Board board;
     private static final Actor player = new Player();
     private static final Actor enemy = new Enemy();
+    private static SceneController sceneController;
 
     public void startGame(){
         board = new Board();
@@ -24,8 +25,8 @@ public class TicTacToe extends Application {
         Parent root = loader.load();
 
         // Controller-Instanz holen und initialisieren
-        SceneController controller = loader.getController();
-        controller.initData(board, player, enemy);  // Ãœbergabe der Logik-Klassen
+        sceneController = loader.getController();
+        sceneController.initData(board, player, enemy);  // Ãœbergabe der Logik-Klassen
 
         Scene scene = new Scene(root, 800, 600);
         primaryStage.setTitle("Tic Tac Toe");
@@ -43,6 +44,15 @@ public class TicTacToe extends Application {
 
         while (!board.checkForWin()){
 
+            if (sceneController.playerTurn) {
+                // TODO Spieler ist am Zug
+                continue;
+
+            } else {
+                // TODO Gegner ist am Zug
+
+
+            }
             // TODO Spielablauf
 
         }
diff --git a/src/logic/Actor.java b/src/logic/Actor.java
index b8d643b52114b69ce690160affe99cc6c4518ad9..6c3ee62b79eaabc1a78b5052c8e3a195c05f9fba 100644
--- a/src/logic/Actor.java
+++ b/src/logic/Actor.java
@@ -1,12 +1,13 @@
 package logic;
 
+import java.util.Random;
+
 public interface Actor {
 
     char symbol = '?';
     public char getSymbol();
     public void setSymbol(char symbol);
 
-    // Methode, um den nächsten Zug des Akteurs zu machen
     default boolean makeMove(Board board, int x, int y) {
         return board.placeToken(x, y, symbol);
     }
diff --git a/src/logic/Enemy.java b/src/logic/Enemy.java
index 76a8ec0dd354caf19459aa36de0fe7cc5f7a6c06..58dbefbc1fb60db185250c6d33a1e6b0632903ae 100644
--- a/src/logic/Enemy.java
+++ b/src/logic/Enemy.java
@@ -1,5 +1,7 @@
 package logic;
 
+import java.util.Random;
+
 public class Enemy implements Actor {
     public char symbol;
     public Enemy() {
@@ -16,5 +18,16 @@ public class Enemy implements Actor {
         this.symbol = symbol;
     }
 
+    // Methode, um den nächsten Zug des Akteurs zu machen
+    public boolean enemyMove(Board board) {
+        Random random = new Random();
+        int x;
+        int y;
+        do {
+            x = random.nextInt(3);
+            y = random.nextInt(3);
+        } while (!board.placeToken(x, y, symbol));
+        return true;
+    }
 
 }
diff --git a/src/logic/Player.java b/src/logic/Player.java
index 2f0696484dd961f809662f8099df8e56d3af9ba6..1c5bf77e745029a2c80f14ededd6d56d0a0f7659 100644
--- a/src/logic/Player.java
+++ b/src/logic/Player.java
@@ -16,6 +16,10 @@ public class Player implements Actor {
         this.symbol = symbol;
     }
 
+    // Methode, um den nächsten Zug des Akteurs zu machen
 
+    public boolean makeMove(Board board, int x, int y) {
+        return board.placeToken(x, y, symbol);
+    }
 
 }