diff --git a/src/csharp/Grpc.Core/Internal/UnmanagedLibrary.cs b/src/csharp/Grpc.Core/Internal/UnmanagedLibrary.cs index 0b934f823b99607bff1093648fb3b905a0ef86b9..31e14028494719085a11d12c37c7b6239d38be46 100644 --- a/src/csharp/Grpc.Core/Internal/UnmanagedLibrary.cs +++ b/src/csharp/Grpc.Core/Internal/UnmanagedLibrary.cs @@ -44,10 +44,9 @@ namespace Grpc.Core.Internal { /// <summary> /// Represents a dynamically loaded unmanaged library in a (partially) platform independent manner. - /// An important difference in library loading semantics is that on Windows, once we load a dynamic library using LoadLibrary, - /// that library becomes instantly available for <c>DllImport</c> P/Invoke calls referring to the same library name. - /// On Unix systems, dlopen has somewhat different semantics, so we need to use dlsym and <c>Marshal.GetDelegateForFunctionPointer</c> - /// to obtain delegates to native methods. + /// First, the native library is loaded using dlopen (on Unix systems) or using LoadLibrary (on Windows). + /// dlsym or GetProcAddress are then used to obtain symbol addresses. <c>Marshal.GetDelegateForFunctionPointer</c> + /// transforms the addresses into delegates to native methods. /// See http://stackoverflow.com/questions/13461989/p-invoke-to-dynamically-loaded-library-on-mono. /// </summary> internal class UnmanagedLibrary