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Add basic implementation

Merged Jan Peter Schweers requested to merge addBasicImplementation into develop
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@@ -38,25 +38,24 @@ public class TicTacToeFX extends Application {
if (gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + " in turn " + this.currentTurn + "!"));
} else if (gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
if(gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + "!"));
}
else if(gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
dialogVbox.getChildren().add(new Text("This is a Draw!"));
}
if (gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + "!"));
} else if (gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
dialogVbox.getChildren().add(new Text("This is a Draw!"));
}
Button closeButton = new Button();
closeButton.setText("Close");
closeButton.setOnAction(event -> primaryStage.close());
dialogVbox.getChildren().add(closeButton);
dialogVbox.setAlignment(Pos.CENTER);
Button closeButton = new Button();
closeButton.setText("Close");
closeButton.setOnAction(event -> primaryStage.close());
dialogVbox.getChildren().add(closeButton);
dialogVbox.setAlignment(Pos.CENTER);
Scene dialogScene = new Scene(dialogVbox, 200, 100);
dialog.setScene(dialogScene);
dialog.show();
Scene dialogScene = new Scene(dialogVbox, 200, 100);
dialog.setScene(dialogScene);
dialog.show();
}
};
// Erstelle das das Spielfeld
GridPane grid = new GridPane();
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