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Jan Peter Schweers
TicTacToe
Merge requests
!5
Add basic implementation
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Jan Peter Schweers
requested to merge
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into
develop
2 months ago
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83916419
Bugfix und hinzufügen von einem Restart Button
· 83916419
Marc Daginnus
authored
1 month ago
src/main/java/com/example/tictactoe_game/TicTacToeFX.java
+
61
−
24
Options
@@ -29,63 +29,100 @@ public class TicTacToeFX extends Application {
public
void
start
(
Stage
primaryStage
)
{
EventHandler
<
GameEvent
>
gameEventHandler
=
gameEvent
->
{
String
currentPlayer
=
this
.
isXTurn
?
"X"
:
"O"
;
String
winner
=
this
.
isXTurn
?
"X"
:
"O"
;
// Dialogfenster erstellen
final
Stage
dialog
=
new
Stage
();
dialog
.
initModality
(
Modality
.
APPLICATION_MODAL
);
dialog
.
initOwner
(
primaryStage
);
VBox
dialogVbox
=
new
VBox
(
20
);
dialogVbox
.
setAlignment
(
Pos
.
CENTER
);
// Dialogtexte
if
(
gameEvent
.
getEventType
()
==
GameEvent
.
VICTORY_EVENT
)
{
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a victory for player "
+
currentPlay
er
+
" in turn "
+
this
.
currentTurn
+
"!"
));
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a victory for player "
+
winn
er
+
" in turn "
+
this
.
currentTurn
+
"!"
));
}
else
if
(
gameEvent
.
getEventType
()
==
GameEvent
.
DRAW_EVENT
)
{
if
(
gameEvent
.
getEventType
()
==
GameEvent
.
VICTORY_EVENT
)
{
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a victory for player "
+
currentPlayer
+
"!"
));
}
else
if
(
gameEvent
.
getEventType
()
==
GameEvent
.
DRAW_EVENT
)
{
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a Draw!"
));
}
dialogVbox
.
getChildren
().
add
(
new
Text
(
"This is a Draw!"
));
}
Button
closeButton
=
new
Button
();
closeButton
.
setText
(
"Close"
);
closeButton
.
setOnAction
(
event
->
primaryStage
.
close
());
dialogVbox
.
getChildren
().
add
(
closeButton
);
dialogVbox
.
setAlignment
(
Pos
.
CENTER
);
// Schaltfläche "Schließen"
Button
closeButton
=
new
Button
(
"Close"
);
closeButton
.
setOnAction
(
event
->
primaryStage
.
close
());
dialogVbox
.
getChildren
().
add
(
closeButton
);
Scene
dialogScene
=
new
Scene
(
dialogVbox
,
200
,
100
);
dialog
.
setScene
(
dialogScene
);
dialog
.
show
();
}
//Schaltfläche "Restart"
Button
restartButton
=
new
Button
(
"Restart"
);
restartButton
.
setOnAction
(
event
->
{
restartGame
();
dialog
.
close
();
});
dialogVbox
.
getChildren
().
add
(
restartButton
);
Scene
dialogScene
=
new
Scene
(
dialogVbox
,
300
,
200
);
dialog
.
setScene
(
dialogScene
);
dialog
.
show
();
};
//
Erstelle das das Spielfeld
//
Spielbrett erstellen
GridPane
grid
=
new
GridPane
();
// 3x3 Buttons hinzufügen
for
(
int
row
=
0
;
row
<
3
;
row
++)
{
for
(
int
col
=
0
;
col
<
3
;
col
++)
{
Button
button
=
new
Button
();
button
.
setPrefSize
(
100
,
100
);
// Größe der Buttons
grid
.
add
(
button
,
col
,
row
);
// Hinzufügen zum Grid
button
.
setPrefSize
(
100
,
100
);
grid
.
add
(
button
,
col
,
row
);
buttons
[
row
][
col
]
=
button
;
button
.
setOnAction
(
event
->
handleButtonClick
(
button
));
}
}
// Ereignisse für Sieg und Unentschieden hinzufügen
grid
.
addEventHandler
(
GameEvent
.
VICTORY_EVENT
,
gameEventHandler
);
grid
.
addEventHandler
(
GameEvent
.
DRAW_EVENT
,
gameEventHandler
);
currentPlayer
=
new
Text
();
currentPlayer
.
setText
(
"Current Player: "
+
(
isXTurn
?
"X"
:
"O"
));
// Texte für aktuellen Spieler und Züge
currentPlayer
=
new
Text
(
"Current Player: "
+
(
isXTurn
?
"X"
:
"O"
));
turnCounter
=
new
Text
(
"Current Turn: "
+
currentTurn
);
// Elemente dem Spielfeld hinzufügen
grid
.
add
(
currentPlayer
,
3
,
0
);
turnCounter
=
new
Text
();
turnCounter
.
setText
(
"Current Turn: "
+
currentTurn
);
grid
.
add
(
turnCounter
,
3
,
1
);
Button
restartButton
=
new
Button
(
"Restart"
);
restartButton
.
setOnAction
(
event
->
restartGame
());
VBox
vbox
=
new
VBox
(
10
);
vbox
.
setAlignment
(
Pos
.
CENTER
);
vbox
.
getChildren
().
addAll
(
grid
,
currentPlayer
,
turnCounter
,
restartButton
);
// Szene und Stage erstellen
Scene
scene1
=
new
Scene
(
grid
,
400
,
3
00
);
// Größe der Szene
Scene
scene1
=
new
Scene
(
vbox
,
400
,
4
00
);
primaryStage
.
setTitle
(
"Tic-Tac-Toe"
);
primaryStage
.
setScene
(
scene1
);
primaryStage
.
show
();
}
private
void
restartGame
(){
isXTurn
=
true
;
isGameOver
=
false
;
currentTurn
=
0
;
currentPlayer
.
setText
(
"Current Player: X"
);
turnCounter
.
setText
(
"Current Turn: 0"
);
for
(
int
i
=
0
;
i
<
3
;
i
++){
for
(
int
j
=
0
;
j
<
3
;
j
++){
buttons
[
i
][
j
].
setText
(
""
);
}
}
}
private
void
handleButtonClick
(
Button
button
)
{
if
(
button
.
getText
().
isEmpty
()
&&
!
this
.
isGameOver
)
{
if
(
this
.
isXTurn
)
{
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