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Add basic implementation

Merged Jan Peter Schweers requested to merge addBasicImplementation into develop
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@@ -29,63 +29,100 @@ public class TicTacToeFX extends Application {
public void start(Stage primaryStage) {
EventHandler<GameEvent> gameEventHandler = gameEvent -> {
String currentPlayer = this.isXTurn ? "X" : "O";
String winner = this.isXTurn ? "X" : "O";
// Dialogfenster erstellen
final Stage dialog = new Stage();
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.initOwner(primaryStage);
VBox dialogVbox = new VBox(20);
dialogVbox.setAlignment(Pos.CENTER);
// Dialogtexte
if (gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + " in turn " + this.currentTurn + "!"));
dialogVbox.getChildren().add(new Text("This is a victory for player " + winner + " in turn " + this.currentTurn + "!"));
} else if (gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
if (gameEvent.getEventType() == GameEvent.VICTORY_EVENT) {
dialogVbox.getChildren().add(new Text("This is a victory for player " + currentPlayer + "!"));
} else if (gameEvent.getEventType() == GameEvent.DRAW_EVENT) {
dialogVbox.getChildren().add(new Text("This is a Draw!"));
}
dialogVbox.getChildren().add(new Text("This is a Draw!"));
}
Button closeButton = new Button();
closeButton.setText("Close");
closeButton.setOnAction(event -> primaryStage.close());
dialogVbox.getChildren().add(closeButton);
dialogVbox.setAlignment(Pos.CENTER);
// Schaltfläche "Schließen"
Button closeButton = new Button("Close");
closeButton.setOnAction(event -> primaryStage.close());
dialogVbox.getChildren().add(closeButton);
Scene dialogScene = new Scene(dialogVbox, 200, 100);
dialog.setScene(dialogScene);
dialog.show();
}
//Schaltfläche "Restart"
Button restartButton = new Button("Restart");
restartButton.setOnAction(event -> {
restartGame();
dialog.close();
});
dialogVbox.getChildren().add(restartButton);
Scene dialogScene = new Scene(dialogVbox, 300, 200);
dialog.setScene(dialogScene);
dialog.show();
};
// Erstelle das das Spielfeld
// Spielbrett erstellen
GridPane grid = new GridPane();
// 3x3 Buttons hinzufügen
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
Button button = new Button();
button.setPrefSize(100, 100); // Größe der Buttons
grid.add(button, col, row); // Hinzufügen zum Grid
button.setPrefSize(100, 100);
grid.add(button, col, row);
buttons[row][col] = button;
button.setOnAction(event -> handleButtonClick(button));
}
}
// Ereignisse für Sieg und Unentschieden hinzufügen
grid.addEventHandler(GameEvent.VICTORY_EVENT, gameEventHandler);
grid.addEventHandler(GameEvent.DRAW_EVENT, gameEventHandler);
currentPlayer = new Text();
currentPlayer.setText("Current Player: " + (isXTurn ? "X" : "O"));
// Texte für aktuellen Spieler und Züge
currentPlayer = new Text("Current Player: " + (isXTurn ? "X" : "O"));
turnCounter = new Text("Current Turn: " + currentTurn);
// Elemente dem Spielfeld hinzufügen
grid.add(currentPlayer, 3, 0);
turnCounter = new Text();
turnCounter.setText("Current Turn: " + currentTurn);
grid.add(turnCounter, 3, 1);
Button restartButton = new Button("Restart");
restartButton.setOnAction(event -> restartGame());
VBox vbox = new VBox(10);
vbox.setAlignment(Pos.CENTER);
vbox.getChildren().addAll(grid, currentPlayer, turnCounter, restartButton);
// Szene und Stage erstellen
Scene scene1 = new Scene(grid, 400, 300); // Größe der Szene
Scene scene1 = new Scene(vbox, 400, 400);
primaryStage.setTitle("Tic-Tac-Toe");
primaryStage.setScene(scene1);
primaryStage.show();
}
private void restartGame(){
isXTurn = true;
isGameOver = false;
currentTurn = 0;
currentPlayer.setText("Current Player: X");
turnCounter.setText("Current Turn: 0");
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3; j++){
buttons[i][j].setText("");
}
}
}
private void handleButtonClick(Button button) {
if (button.getText().isEmpty() && !this.isGameOver) {
if (this.isXTurn) {
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