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/**This Array contains the Tiles on which the players draw.
* The tiles are aranged two dimensionally in this form:
* 0 1 2
* 3 4 5
* 6 7 8
*/
Tile tiles[] = new Tile[9];
/**This Array contains the Players.
*
*/
Player players[] = new Player[2];
/**This Integer defines which character gets to draw first.
*
*/
int firstPlayer;
/**This Integer defines which character can currently draw on a tile.
*
*/
int currentPlayer;
/**This Integer tracts the amount of marks that were already placed.
*
*/
int marks;
* Creates the Tiles and Players and sets the player who starts the game.
for(int i = 0; i < players.length; i++) players[i] = new Player(i+1);
firstPlayer = 0;
initBoard();
Board(Player[] players, int firstPlayer) {
this.firstPlayer = firstPlayer == 1 ? 0 : 1;
initBoard();
}
private void initBoard() {
for(int i = 0; i < tiles.length; i++) tiles[i] = new Tile(0,0,0);
currentPlayer = firstPlayer;
/**Ends the turn by increasing the mark counter and changing the player.
* Additionally it ends the game when certain conditions are met.
public void turnEnd() {
marks++;
if(marks > 4 && victoryCheck()) {
System.out.println("You win Player " + currentPlayer);
players[currentPlayer].playerScoreInc();
} else if(marks == 9) {
System.out.println("A draw");
} else {
}
}
/**Checks whether the current player has won the game.
*
* @return current player won
*/
public boolean victoryCheck() {
boolean victory = false;
for(int i = 0; i < 3; i++) {
if(currentPlayer == tiles[0+i*3].get_owner() && currentPlayer == tiles[1+i*3].get_owner() && currentPlayer == tiles[2+i*3].get_owner()) victory = true;
if(currentPlayer == tiles[0+i].get_owner() && currentPlayer == tiles[3+i].get_owner() && currentPlayer == tiles[6+i].get_owner()) victory = true;
}
if(currentPlayer == tiles[0].get_owner() && currentPlayer == tiles[4].get_owner() && currentPlayer == tiles[8].get_owner()) victory = true;
if(currentPlayer == tiles[2].get_owner() && currentPlayer == tiles[4].get_owner() && currentPlayer == tiles[6].get_owner()) victory = true;