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/**
* This class is an Object that defines the logical enviroment of the application.
*/
/**
* This Array contains the Tiles on which the players draw.
* The tiles are aranged two dimensionally in this form:
* 0 1 2
* 3 4 5
* 6 7 8
*/
Tile tiles[] = new Tile[9];
/**
* This Array contains the Players.
/**
* This Integer defines which character gets to draw first.
*/
int firstPlayer;
/**
* This Integer defines which character can currently draw on a tile.
/**
* This Integer tracts the amount of marks that were already placed.
/**
* Constructor of the Board class.
* Creates a board with new players and a set turn order.
for(int i = 0; i < players.length; i++) players[i] = new Player(i+1);
firstPlayer = 0;
initBoard();
/**
* Constructor of the Board class.
* Creates a board with set players and an inverted turn order.
*
* @param players the players of the previous game.
* @param firstPlayer the first turn assignment of the previous game.
*/
Board(Player[] players, int firstPlayer) {
this.firstPlayer = firstPlayer == 1 ? 0 : 1;
initBoard();
}
/**
* Creats the tiles and assigns the first turn.
*/
private void initBoard() {
for(int i = 0; i < tiles.length; i++) tiles[i] = new Tile();
currentPlayer = firstPlayer;
/**
* Ends the turn by increasing the mark counter and changing the player.
* Defines an end state and returns it.
* end states:
* 0 = no draw, no winner
* 1 = current player won
* 2 = draw
* @return end state of the turn.
int endState = 0;
if(marks > 4 && victoryCheck()) {
//System.out.println("You win Player " + currentPlayer);
//System.out.println("A draw");
endState = 2;
/**
* Checks whether the current player has won the game.
*
* @return current player won
*/
public boolean victoryCheck() {
boolean victory = false;
for(int i = 0; i < 3; i++) {
if(currentPlayer == tiles[0+i*3].getOwner() && currentPlayer == tiles[1+i*3].getOwner() && currentPlayer == tiles[2+i*3].getOwner()) victory = true;
if(currentPlayer == tiles[0+i].getOwner() && currentPlayer == tiles[3+i].getOwner() && currentPlayer == tiles[6+i].getOwner()) victory = true;
if(currentPlayer == tiles[0].getOwner() && currentPlayer == tiles[4].getOwner() && currentPlayer == tiles[8].getOwner()) victory = true;
if(currentPlayer == tiles[2].getOwner() && currentPlayer == tiles[4].getOwner() && currentPlayer == tiles[6].getOwner()) victory = true;