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method_handler_impl.h

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  • sync_stream.h 20.10 KiB
    /*
     *
     * Copyright 2015, Google Inc.
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are
     * met:
     *
     *     * Redistributions of source code must retain the above copyright
     * notice, this list of conditions and the following disclaimer.
     *     * Redistributions in binary form must reproduce the above
     * copyright notice, this list of conditions and the following disclaimer
     * in the documentation and/or other materials provided with the
     * distribution.
     *     * Neither the name of Google Inc. nor the names of its
     * contributors may be used to endorse or promote products derived from
     * this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     *
     */
    
    #ifndef GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
    #define GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
    
    #include <grpc++/impl/codegen/call.h>
    #include <grpc++/impl/codegen/channel_interface.h>
    #include <grpc++/impl/codegen/client_context.h>
    #include <grpc++/impl/codegen/completion_queue.h>
    #include <grpc++/impl/codegen/core_codegen_interface.h>
    #include <grpc++/impl/codegen/server_context.h>
    #include <grpc++/impl/codegen/service_type.h>
    #include <grpc++/impl/codegen/status.h>
    
    namespace grpc {
    
    /// Common interface for all synchronous client side streaming.
    class ClientStreamingInterface {
     public:
      virtual ~ClientStreamingInterface() {}
    
      /// Wait until the stream finishes, and return the final status. When the
      /// client side declares it has no more message to send, either implicitly or
      /// by calling \a WritesDone(), it needs to make sure there is no more message
      /// to be received from the server, either implicitly or by getting a false
      /// from a \a Read().
      ///
      /// This function will return either:
      /// - when all incoming messages have been read and the server has returned
      ///   status.
      /// - OR when the server has returned a non-OK status.
      virtual Status Finish() = 0;
    };
    
    /// Common interface for all synchronous server side streaming.
    class ServerStreamingInterface {
     public:
      virtual ~ServerStreamingInterface() {}
    
      /// Blocking send initial metadata to client.
      virtual void SendInitialMetadata() = 0;
    };
    
    /// An interface that yields a sequence of messages of type \a R.
    template <class R>
    class ReaderInterface {
     public:
      virtual ~ReaderInterface() {}
    
      /// Upper bound on the next message size available for reading on this stream
      virtual bool NextMessageSize(uint32_t* sz) = 0;
    
      /// Blocking read a message and parse to \a msg. Returns \a true on success.
      /// This is thread-safe with respect to \a Write or \WritesDone methods on
      /// the same stream. It should not be called concurrently with another \a
      /// Read on the same stream as the order of delivery will not be defined.
      ///
      /// \param[out] msg The read message.
      ///
      /// \return \a false when there will be no more incoming messages, either
      /// because the other side has called \a WritesDone() or the stream has failed
      /// (or been cancelled).
      virtual bool Read(R* msg) = 0;
    };
    
    /// An interface that can be fed a sequence of messages of type \a W.
    template <class W>
    class WriterInterface {
     public:
      virtual ~WriterInterface() {}
    
      /// Blocking write \a msg to the stream with options.
      /// This is thread-safe with respect to \a Read
      ///
      /// \param msg The message to be written to the stream.
      /// \param options Options affecting the write operation.
      ///
      /// \return \a true on success, \a false when the stream has been closed.
      virtual bool Write(const W& msg, const WriteOptions& options) = 0;
    
      /// Blocking write \a msg to the stream with default options.
      /// This is thread-safe with respect to \a Read
      ///
      /// \param msg The message to be written to the stream.
      ///
      /// \return \a true on success, \a false when the stream has been closed.
      inline bool Write(const W& msg) { return Write(msg, WriteOptions()); }
    };
    
    /// Client-side interface for streaming reads of message of type \a R.
    template <class R>
    class ClientReaderInterface : public ClientStreamingInterface,
                                  public ReaderInterface<R> {
     public:
      /// Blocking wait for initial metadata from server. The received metadata
      /// can only be accessed after this call returns. Should only be called before
      /// the first read. Calling this method is optional, and if it is not called
      /// the metadata will be available in ClientContext after the first read.
      virtual void WaitForInitialMetadata() = 0;
    };
    
    template <class R>
    class ClientReader final : public ClientReaderInterface<R> {
     public:
      /// Blocking create a stream and write the first request out.
      template <class W>
      ClientReader(ChannelInterface* channel, const RpcMethod& method,
                   ClientContext* context, const W& request)
          : context_(context), call_(channel->CreateCall(method, context, &cq_)) {
        CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage,
                  CallOpClientSendClose>
            ops;
        ops.SendInitialMetadata(context->send_initial_metadata_,
                                context->initial_metadata_flags());
        // TODO(ctiller): don't assert
        GPR_CODEGEN_ASSERT(ops.SendMessage(request).ok());
        ops.ClientSendClose();
        call_.PerformOps(&ops);
        cq_.Pluck(&ops);
      }
    
      void WaitForInitialMetadata() override {
        GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
    
        CallOpSet<CallOpRecvInitialMetadata> ops;
        ops.RecvInitialMetadata(context_);
        call_.PerformOps(&ops);
        cq_.Pluck(&ops);  /// status ignored
      }
    
      bool NextMessageSize(uint32_t* sz) override {
        *sz = UINT32_MAX;
        return true;
      }
    
      bool Read(R* msg) override {
        CallOpSet<CallOpRecvInitialMetadata, CallOpRecvMessage<R>> ops;
        if (!context_->initial_metadata_received_) {
          ops.RecvInitialMetadata(context_);
        }
        ops.RecvMessage(msg);
        call_.PerformOps(&ops);
        return cq_.Pluck(&ops) && ops.got_message;
      }
    
      Status Finish() override {
        CallOpSet<CallOpClientRecvStatus> ops;
        Status status;
        ops.ClientRecvStatus(context_, &status);
        call_.PerformOps(&ops);
        GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));
        return status;
      }
    
     private:
      ClientContext* context_;
      CompletionQueue cq_;
      Call call_;
    };
    
    /// Client-side interface for streaming writes of message of type \a W.
    template <class W>
    class ClientWriterInterface : public ClientStreamingInterface,
                                  public WriterInterface<W> {
     public:
      /// Half close writing from the client.
      /// Block until currently-pending writes are completed.
      /// Thread safe with respect to \a Read operations only
      ///
      /// \return Whether the writes were successful.
      virtual bool WritesDone() = 0;
    };
    
    template <class W>
    class ClientWriter : public ClientWriterInterface<W> {
     public:
      /// Blocking create a stream.
      template <class R>
      ClientWriter(ChannelInterface* channel, const RpcMethod& method,
                   ClientContext* context, R* response)
          : context_(context), call_(channel->CreateCall(method, context, &cq_)) {
        finish_ops_.RecvMessage(response);
        finish_ops_.AllowNoMessage();
    
        CallOpSet<CallOpSendInitialMetadata> ops;
        ops.SendInitialMetadata(context->send_initial_metadata_,
                                context->initial_metadata_flags());
        call_.PerformOps(&ops);
        cq_.Pluck(&ops);
      }
    
      void WaitForInitialMetadata() {
        GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
    
        CallOpSet<CallOpRecvInitialMetadata> ops;
        ops.RecvInitialMetadata(context_);
        call_.PerformOps(&ops);
        cq_.Pluck(&ops);  // status ignored
      }
    
      using WriterInterface<W>::Write;
      bool Write(const W& msg, const WriteOptions& options) override {
        CallOpSet<CallOpSendMessage> ops;
        if (!ops.SendMessage(msg, options).ok()) {
          return false;
        }
        call_.PerformOps(&ops);
        return cq_.Pluck(&ops);
      }
    
      bool WritesDone() override {
        CallOpSet<CallOpClientSendClose> ops;
        ops.ClientSendClose();
        call_.PerformOps(&ops);
        return cq_.Pluck(&ops);
      }
    
      /// Read the final response and wait for the final status.
      Status Finish() override {
        Status status;
        if (!context_->initial_metadata_received_) {
          finish_ops_.RecvInitialMetadata(context_);
        }
        finish_ops_.ClientRecvStatus(context_, &status);
        call_.PerformOps(&finish_ops_);
        GPR_CODEGEN_ASSERT(cq_.Pluck(&finish_ops_));
        return status;
      }
    
     private:
      ClientContext* context_;
      CallOpSet<CallOpRecvInitialMetadata, CallOpGenericRecvMessage,
                CallOpClientRecvStatus>
          finish_ops_;
      CompletionQueue cq_;
      Call call_;
    };
    
    /// Client-side interface for bi-directional streaming.
    template <class W, class R>
    class ClientReaderWriterInterface : public ClientStreamingInterface,
                                        public WriterInterface<W>,
                                        public ReaderInterface<R> {
     public:
      /// Blocking wait for initial metadata from server. The received metadata
      /// can only be accessed after this call returns. Should only be called before
      /// the first read. Calling this method is optional, and if it is not called
      /// the metadata will be available in ClientContext after the first read.
      virtual void WaitForInitialMetadata() = 0;
    
      /// Block until currently-pending writes are completed.
      /// Thread-safe with respect to \a Read
      ///
      /// \return Whether the writes were successful.
      virtual bool WritesDone() = 0;
    };
    
    template <class W, class R>
    class ClientReaderWriter final : public ClientReaderWriterInterface<W, R> {
     public:
      /// Blocking create a stream.
      ClientReaderWriter(ChannelInterface* channel, const RpcMethod& method,
                         ClientContext* context)
          : context_(context), call_(channel->CreateCall(method, context, &cq_)) {
        CallOpSet<CallOpSendInitialMetadata> ops;
        ops.SendInitialMetadata(context->send_initial_metadata_,
                                context->initial_metadata_flags());
        call_.PerformOps(&ops);
        cq_.Pluck(&ops);
      }
    
      void WaitForInitialMetadata() override {
        GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
    
        CallOpSet<CallOpRecvInitialMetadata> ops;
        ops.RecvInitialMetadata(context_);
        call_.PerformOps(&ops);
        cq_.Pluck(&ops);  // status ignored
      }
    
      bool NextMessageSize(uint32_t* sz) override {
        *sz = UINT32_MAX;
        return true;
      }
    
      bool Read(R* msg) override {
        CallOpSet<CallOpRecvInitialMetadata, CallOpRecvMessage<R>> ops;
        if (!context_->initial_metadata_received_) {
          ops.RecvInitialMetadata(context_);
        }
        ops.RecvMessage(msg);
        call_.PerformOps(&ops);
        return cq_.Pluck(&ops) && ops.got_message;
      }
    
      using WriterInterface<W>::Write;
      bool Write(const W& msg, const WriteOptions& options) override {
        CallOpSet<CallOpSendMessage> ops;
        if (!ops.SendMessage(msg, options).ok()) return false;
        call_.PerformOps(&ops);
        return cq_.Pluck(&ops);
      }
    
      bool WritesDone() override {
        CallOpSet<CallOpClientSendClose> ops;
        ops.ClientSendClose();
        call_.PerformOps(&ops);
        return cq_.Pluck(&ops);
      }
    
      Status Finish() override {
        CallOpSet<CallOpRecvInitialMetadata, CallOpClientRecvStatus> ops;
        if (!context_->initial_metadata_received_) {
          ops.RecvInitialMetadata(context_);
        }
        Status status;
        ops.ClientRecvStatus(context_, &status);
        call_.PerformOps(&ops);
        GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));
        return status;
      }
    
     private:
      ClientContext* context_;
      CompletionQueue cq_;
      Call call_;
    };
    
    /// Server-side interface for streaming reads of message of type \a R.
    template <class R>
    class ServerReaderInterface : public ServerStreamingInterface,
                                  public ReaderInterface<R> {};
    
    template <class R>
    class ServerReader final : public ServerReaderInterface<R> {
     public:
      ServerReader(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {}
    
      void SendInitialMetadata() override {
        GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
    
        CallOpSet<CallOpSendInitialMetadata> ops;
        ops.SendInitialMetadata(ctx_->initial_metadata_,
                                ctx_->initial_metadata_flags());
        if (ctx_->compression_level_set()) {
          ops.set_compression_level(ctx_->compression_level());
        }
        ctx_->sent_initial_metadata_ = true;
        call_->PerformOps(&ops);
        call_->cq()->Pluck(&ops);
      }
    
      bool NextMessageSize(uint32_t* sz) override {
        *sz = UINT32_MAX;
        return true;
      }
    
      bool Read(R* msg) override {
        CallOpSet<CallOpRecvMessage<R>> ops;
        ops.RecvMessage(msg);
        call_->PerformOps(&ops);
        return call_->cq()->Pluck(&ops) && ops.got_message;
      }
    
     private:
      Call* const call_;
      ServerContext* const ctx_;
    };
    
    /// Server-side interface for streaming writes of message of type \a W.
    template <class W>
    class ServerWriterInterface : public ServerStreamingInterface,
                                  public WriterInterface<W> {};
    
    template <class W>
    class ServerWriter final : public ServerWriterInterface<W> {
     public:
      ServerWriter(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {}
    
      void SendInitialMetadata() override {
        GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
    
        CallOpSet<CallOpSendInitialMetadata> ops;
        ops.SendInitialMetadata(ctx_->initial_metadata_,
                                ctx_->initial_metadata_flags());
        if (ctx_->compression_level_set()) {
          ops.set_compression_level(ctx_->compression_level());
        }
        ctx_->sent_initial_metadata_ = true;
        call_->PerformOps(&ops);
        call_->cq()->Pluck(&ops);
      }
    
      using WriterInterface<W>::Write;
      bool Write(const W& msg, const WriteOptions& options) override {
        CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage> ops;
        if (!ops.SendMessage(msg, options).ok()) {
          return false;
        }
        if (!ctx_->sent_initial_metadata_) {
          ops.SendInitialMetadata(ctx_->initial_metadata_,
                                  ctx_->initial_metadata_flags());
          if (ctx_->compression_level_set()) {
            ops.set_compression_level(ctx_->compression_level());
          }
          ctx_->sent_initial_metadata_ = true;
        }
        call_->PerformOps(&ops);
        return call_->cq()->Pluck(&ops);
      }
    
     private:
      Call* const call_;
      ServerContext* const ctx_;
    };
    
    /// Server-side interface for bi-directional streaming.
    template <class W, class R>
    class ServerReaderWriterInterface : public ServerStreamingInterface,
                                        public WriterInterface<W>,
                                        public ReaderInterface<R> {};
    
    // Actual implementation of bi-directional streaming
    namespace internal {
    template <class W, class R>
    class ServerReaderWriterBody final {
     public:
      ServerReaderWriterBody(Call* call, ServerContext* ctx)
          : call_(call), ctx_(ctx) {}
    
      void SendInitialMetadata() {
        GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
    
        CallOpSet<CallOpSendInitialMetadata> ops;
        ops.SendInitialMetadata(ctx_->initial_metadata_,
                                ctx_->initial_metadata_flags());
        if (ctx_->compression_level_set()) {
          ops.set_compression_level(ctx_->compression_level());
        }
        ctx_->sent_initial_metadata_ = true;
        call_->PerformOps(&ops);
        call_->cq()->Pluck(&ops);
      }
    
      bool NextMessageSize(uint32_t* sz) {
        *sz = UINT32_MAX;
        return true;
      }
    
      bool Read(R* msg) {
        CallOpSet<CallOpRecvMessage<R>> ops;
        ops.RecvMessage(msg);
        call_->PerformOps(&ops);
        return call_->cq()->Pluck(&ops) && ops.got_message;
      }
    
      bool Write(const W& msg, const WriteOptions& options) {
        CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage> ops;
        if (!ops.SendMessage(msg, options).ok()) {
          return false;
        }
        if (!ctx_->sent_initial_metadata_) {
          ops.SendInitialMetadata(ctx_->initial_metadata_,
                                  ctx_->initial_metadata_flags());
          if (ctx_->compression_level_set()) {
            ops.set_compression_level(ctx_->compression_level());
          }
          ctx_->sent_initial_metadata_ = true;
        }
        call_->PerformOps(&ops);
        return call_->cq()->Pluck(&ops);
      }
    
     private:
      Call* const call_;
      ServerContext* const ctx_;
    };
    }
    
    // class to represent the user API for a bidirectional streaming call
    template <class W, class R>
    class ServerReaderWriter final : public ServerReaderWriterInterface<W, R> {
     public:
      ServerReaderWriter(Call* call, ServerContext* ctx) : body_(call, ctx) {}
    
      void SendInitialMetadata() override { body_.SendInitialMetadata(); }
    
      bool NextMessageSize(uint32_t* sz) override {
        return body_.NextMessageSize(sz);
      }
    
      bool Read(R* msg) override { return body_.Read(msg); }
    
      using WriterInterface<W>::Write;
      bool Write(const W& msg, const WriteOptions& options) override {
        return body_.Write(msg, options);
      }
    
     private:
      internal::ServerReaderWriterBody<W, R> body_;
    };
    
    /// A class to represent a flow-controlled unary call. This is something
    /// of a hybrid between conventional unary and streaming. This is invoked
    /// through a unary call on the client side, but the server responds to it
    /// as though it were a single-ping-pong streaming call. The server can use
    /// the \a NextMessageSize method to determine an upper-bound on the size of
    /// the message.
    /// A key difference relative to streaming: ServerUnaryStreamer
    /// must have exactly 1 Read and exactly 1 Write, in that order, to function
    /// correctly. Otherwise, the RPC is in error.
    template <class RequestType, class ResponseType>
    class ServerUnaryStreamer final
        : public ServerReaderWriterInterface<ResponseType, RequestType> {
     public:
      ServerUnaryStreamer(Call* call, ServerContext* ctx)
          : body_(call, ctx), read_done_(false), write_done_(false) {}
    
      void SendInitialMetadata() override { body_.SendInitialMetadata(); }
    
      bool NextMessageSize(uint32_t* sz) override {
        return body_.NextMessageSize(sz);
      }
    
      bool Read(RequestType* request) override {
        if (read_done_) {
          return false;
        }
        read_done_ = true;
        return body_.Read(request);
      }
    
      using WriterInterface<ResponseType>::Write;
      bool Write(const ResponseType& response,
                 const WriteOptions& options) override {
        if (write_done_ || !read_done_) {
          return false;
        }
        write_done_ = true;
        return body_.Write(response, options);
      }
    
     private:
      internal::ServerReaderWriterBody<ResponseType, RequestType> body_;
      bool read_done_;
      bool write_done_;
    };
    
    /// A class to represent a flow-controlled server-side streaming call.
    /// This is something of a hybrid between server-side and bidi streaming.
    /// This is invoked through a server-side streaming call on the client side,
    /// but the server responds to it as though it were a bidi streaming call that
    /// must first have exactly 1 Read and then any number of Writes.
    template <class RequestType, class ResponseType>
    class ServerSplitStreamer final
        : public ServerReaderWriterInterface<ResponseType, RequestType> {
     public:
      ServerSplitStreamer(Call* call, ServerContext* ctx)
          : body_(call, ctx), read_done_(false) {}
    
      void SendInitialMetadata() override { body_.SendInitialMetadata(); }
    
      bool NextMessageSize(uint32_t* sz) override {
        return body_.NextMessageSize(sz);
      }
    
      bool Read(RequestType* request) override {
        if (read_done_) {
          return false;
        }
        read_done_ = true;
        return body_.Read(request);
      }
    
      using WriterInterface<ResponseType>::Write;
      bool Write(const ResponseType& response,
                 const WriteOptions& options) override {
        return read_done_ && body_.Write(response, options);
      }
    
     private:
      internal::ServerReaderWriterBody<ResponseType, RequestType> body_;
      bool read_done_;
    };
    
    }  // namespace grpc
    
    #endif  // GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H