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RemoteTest.podspec

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    completion_queue.h 7.88 KiB
    /*
     *
     * Copyright 2015-2016, Google Inc.
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are
     * met:
     *
     *     * Redistributions of source code must retain the above copyright
     * notice, this list of conditions and the following disclaimer.
     *     * Redistributions in binary form must reproduce the above
     * copyright notice, this list of conditions and the following disclaimer
     * in the documentation and/or other materials provided with the
     * distribution.
     *     * Neither the name of Google Inc. nor the names of its
     * contributors may be used to endorse or promote products derived from
     * this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     *
     */
    
    /// A completion queue implements a concurrent producer-consumer queue, with two
    /// main methods, \a Next and \a AsyncNext.
    #ifndef GRPCXX_COMPLETION_QUEUE_H
    #define GRPCXX_COMPLETION_QUEUE_H
    
    #include <grpc/support/time.h>
    #include <grpc++/impl/grpc_library.h>
    #include <grpc++/support/status.h>
    #include <grpc++/support/time.h>
    
    struct grpc_completion_queue;
    
    namespace grpc {
    
    template <class R>
    class ClientReader;
    template <class W>
    class ClientWriter;
    template <class W, class R>
    class ClientReaderWriter;
    template <class R>
    class ServerReader;
    template <class W>
    class ServerWriter;
    template <class W, class R>
    class ServerReaderWriter;
    template <class ServiceType, class RequestType, class ResponseType>
    class RpcMethodHandler;
    template <class ServiceType, class RequestType, class ResponseType>
    class ClientStreamingHandler;
    template <class ServiceType, class RequestType, class ResponseType>
    class ServerStreamingHandler;
    template <class ServiceType, class RequestType, class ResponseType>
    class BidiStreamingHandler;
    class UnknownMethodHandler;
    
    class Channel;
    class ClientContext;
    class CompletionQueueTag;
    class CompletionQueue;
    class RpcMethod;
    class Server;
    class ServerBuilder;
    class ServerContext;
    
    /// A thin wrapper around \a grpc_completion_queue (see / \a
    /// src/core/surface/completion_queue.h).
    class CompletionQueue : public GrpcLibrary {
     public:
      /// Default constructor. Implicitly creates a \a grpc_completion_queue
      /// instance.
      CompletionQueue();
    
      /// Wrap \a take, taking ownership of the instance.
      ///
      /// \param take The completion queue instance to wrap. Ownership is taken.
      explicit CompletionQueue(grpc_completion_queue* take);
    
      /// Destructor. Destroys the owned wrapped completion queue / instance.
      ~CompletionQueue() GRPC_OVERRIDE;
    
      /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.
      enum NextStatus {
        SHUTDOWN,   ///< The completion queue has been shutdown.
        GOT_EVENT,  ///< Got a new event; \a tag will be filled in with its
                    ///< associated value; \a ok indicating its success.
        TIMEOUT     ///< deadline was reached.
      };
    
      /// Read from the queue, blocking up to \a deadline (or the queue's shutdown).
      /// Both \a tag and \a ok are updated upon success (if an event is available
      /// within the \a deadline).  A \a tag points to an arbitrary location usually
      /// employed to uniquely identify an event.
      ///
      /// \param tag[out] Upon sucess, updated to point to the event's tag.
      /// \param ok[out] Upon sucess, true if read a regular event, false otherwise.
      /// \param deadline[in] How long to block in wait for an event.
      ///
      /// \return The type of event read.
      template <typename T>
      NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
        TimePoint<T> deadline_tp(deadline);
        return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
      }
    
      /// Read from the queue, blocking until an event is available or the queue is
      /// shutting down.
      ///
      /// \param tag[out] Updated to point to the read event's tag.
      /// \param ok[out] true if read a regular event, false otherwise.
      ///
      /// \return true if read a regular event, false if the queue is shutting down.
      bool Next(void** tag, bool* ok) {
        return (AsyncNextInternal(tag, ok, gpr_inf_future(GPR_CLOCK_REALTIME)) !=
                SHUTDOWN);
      }
    
      /// Request the shutdown of the queue.
      ///
      /// \warning This method must be called at some point. Once invoked, \a Next
      /// will start to return false and \a AsyncNext will return \a
      /// NextStatus::SHUTDOWN. Only once either one of these methods does that
      /// (that is, once the queue has been \em drained) can an instance of this
      /// class be destroyed.
      void Shutdown();
    
      /// Returns a \em raw pointer to the underlying \a grpc_completion_queue
      /// instance.
      ///
      /// \warning Remember that the returned instance is owned. No transfer of
      /// owership is performed.
      grpc_completion_queue* cq() { return cq_; }
    
     private:
      // Friend synchronous wrappers so that they can access Pluck(), which is
      // a semi-private API geared towards the synchronous implementation.
      template <class R>
      friend class ::grpc::ClientReader;
      template <class W>
      friend class ::grpc::ClientWriter;
      template <class W, class R>
      friend class ::grpc::ClientReaderWriter;
      template <class R>
      friend class ::grpc::ServerReader;
      template <class W>
      friend class ::grpc::ServerWriter;
      template <class W, class R>
      friend class ::grpc::ServerReaderWriter;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class RpcMethodHandler;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class ClientStreamingHandler;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class ServerStreamingHandler;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class BidiStreamingHandler;
      friend class UnknownMethodHandler;
      friend class ::grpc::Server;
      friend class ::grpc::ServerContext;
      template <class InputMessage, class OutputMessage>
      friend Status BlockingUnaryCall(Channel* channel, const RpcMethod& method,
                                      ClientContext* context,
                                      const InputMessage& request,
                                      OutputMessage* result);
    
      NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
    
      /// Wraps \a grpc_completion_queue_pluck.
      /// \warning Must not be mixed with calls to \a Next.
      bool Pluck(CompletionQueueTag* tag);
    
      /// Performs a single polling pluck on \a tag.
      void TryPluck(CompletionQueueTag* tag);
    
      grpc_completion_queue* cq_;  // owned
    };
    
    /// An interface allowing implementors to process and filter event tags.
    class CompletionQueueTag {
     public:
      virtual ~CompletionQueueTag() {}
      // Called prior to returning from Next(), return value is the status of the
      // operation (return status is the default thing to do). If this function
      // returns false, the tag is dropped and not returned from the completion
      // queue
      virtual bool FinalizeResult(void** tag, bool* status) = 0;
    };
    
    /// A specific type of completion queue used by the processing of notifications
    /// by servers. Instantiated by \a ServerBuilder.
    class ServerCompletionQueue : public CompletionQueue {
     private:
      friend class ServerBuilder;
      ServerCompletionQueue() {}
    };
    
    }  // namespace grpc
    
    #endif  // GRPCXX_COMPLETION_QUEUE_H