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41 results

async_end2end_test.cc

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  • greeter_async_server.cc 4.08 KiB
    /*
     *
     * Copyright 2015, Google Inc.
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are
     * met:
     *
     *     * Redistributions of source code must retain the above copyright
     * notice, this list of conditions and the following disclaimer.
     *     * Redistributions in binary form must reproduce the above
     * copyright notice, this list of conditions and the following disclaimer
     * in the documentation and/or other materials provided with the
     * distribution.
     *     * Neither the name of Google Inc. nor the names of its
     * contributors may be used to endorse or promote products derived from
     * this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     *
     */
    
    #include <memory>
    #include <iostream>
    #include <string>
    #include <thread>
    
    #include <grpc/grpc.h>
    #include <grpc/support/log.h>
    #include <grpc++/completion_queue.h>
    #include <grpc++/security/server_credentials.h>
    #include <grpc++/server.h>
    #include <grpc++/server_builder.h>
    #include <grpc++/server_context.h>
    #include "helloworld.grpc.pb.h"
    
    using grpc::Server;
    using grpc::ServerAsyncResponseWriter;
    using grpc::ServerBuilder;
    using grpc::ServerContext;
    using grpc::ServerCompletionQueue;
    using grpc::Status;
    using helloworld::HelloRequest;
    using helloworld::HelloReply;
    using helloworld::Greeter;
    
    class ServerImpl final {
     public:
      ~ServerImpl() {
        server_->Shutdown();
        cq_->Shutdown();
      }
    
      // There is no shutdown handling in this code.
      void Run() {
        std::string server_address("0.0.0.0:50051");
    
        ServerBuilder builder;
        builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
        builder.RegisterAsyncService(&service_);
        cq_ = builder.AddCompletionQueue();
        server_ = builder.BuildAndStart();
        std::cout << "Server listening on " << server_address << std::endl;
    
        HandleRpcs();
      }
    
     private:
      class CallData {
       public:
        CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq)
            : service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) {
          Proceed();
        }
    
        void Proceed() {
          if (status_ == CREATE) {
            service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_,
                                      this);
            status_ = PROCESS;
          } else if (status_ == PROCESS) {
            new CallData(service_, cq_);
            std::string prefix("Hello ");
            reply_.set_message(prefix + request_.name());
            responder_.Finish(reply_, Status::OK, this);
            status_ = FINISH;
          } else {
            delete this;
          }
        }
    
       private:
        Greeter::AsyncService* service_;
        ServerCompletionQueue* cq_;
        ServerContext ctx_;
        HelloRequest request_;
        HelloReply reply_;
        ServerAsyncResponseWriter<HelloReply> responder_;
        enum CallStatus { CREATE, PROCESS, FINISH };
        CallStatus status_;
      };
    
      // This can be run in multiple threads if needed.
      void HandleRpcs() {
        new CallData(&service_, cq_.get());
        void* tag;
        bool ok;
        while (true) {
          cq_->Next(&tag, &ok);
          GPR_ASSERT(ok);
          static_cast<CallData*>(tag)->Proceed();
        }
      }
    
      std::unique_ptr<ServerCompletionQueue> cq_;
      Greeter::AsyncService service_;
      std::unique_ptr<Server> server_;
    };
    
    int main(int argc, char** argv) {
      ServerImpl server;
      server.Run();
    
      return 0;
    }