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completion_queue.h

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  • completion_queue.h 5.77 KiB
    /*
     *
     * Copyright 2015, Google Inc.
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are
     * met:
     *
     *     * Redistributions of source code must retain the above copyright
     * notice, this list of conditions and the following disclaimer.
     *     * Redistributions in binary form must reproduce the above
     * copyright notice, this list of conditions and the following disclaimer
     * in the documentation and/or other materials provided with the
     * distribution.
     *     * Neither the name of Google Inc. nor the names of its
     * contributors may be used to endorse or promote products derived from
     * this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     *
     */
    
    #ifndef GRPCXX_COMPLETION_QUEUE_H
    #define GRPCXX_COMPLETION_QUEUE_H
    
    #include <grpc/support/time.h>
    #include <grpc++/impl/grpc_library.h>
    #include <grpc++/time.h>
    
    struct grpc_completion_queue;
    
    namespace grpc {
    
    template <class R>
    class ClientReader;
    template <class W>
    class ClientWriter;
    template <class R, class W>
    class ClientReaderWriter;
    template <class R>
    class ServerReader;
    template <class W>
    class ServerWriter;
    template <class R, class W>
    class ServerReaderWriter;
    template <class ServiceType, class RequestType, class ResponseType>
    class RpcMethodHandler;
    template <class ServiceType, class RequestType, class ResponseType>
    class ClientStreamingHandler;
    template <class ServiceType, class RequestType, class ResponseType>
    class ServerStreamingHandler;
    template <class ServiceType, class RequestType, class ResponseType>
    class BidiStreamingHandler;
    
    class ChannelInterface;
    class ClientContext;
    class CompletionQueue;
    class RpcMethod;
    class Server;
    class ServerBuilder;
    class ServerContext;
    class Status;
    
    class CompletionQueueTag {
     public:
      virtual ~CompletionQueueTag() {}
      // Called prior to returning from Next(), return value
      // is the status of the operation (return status is the default thing
      // to do)
      // If this function returns false, the tag is dropped and not returned
      // from the completion queue
      virtual bool FinalizeResult(void** tag, bool* status) = 0;
    };
    
    // grpc_completion_queue wrapper class
    class CompletionQueue : public GrpcLibrary {
     public:
      CompletionQueue();
      explicit CompletionQueue(grpc_completion_queue* take);
      ~CompletionQueue() GRPC_OVERRIDE;
    
      // Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT
      enum NextStatus { SHUTDOWN, GOT_EVENT, TIMEOUT };
    
      // Nonblocking (until deadline) read from queue.
      // Cannot rely on result of tag or ok if return is TIMEOUT
      template <typename T>
      NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
        TimePoint<T> deadline_tp(deadline);
        return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
      }
    
      // Blocking read from queue.
      // Returns false if the queue is ready for destruction, true if event
    
      bool Next(void** tag, bool* ok) {
        return (AsyncNextInternal(tag, ok, gpr_inf_future) != SHUTDOWN);
      }
    
      // Shutdown has to be called, and the CompletionQueue can only be
      // destructed when false is returned from Next().
      void Shutdown();
    
      grpc_completion_queue* cq() { return cq_; }
    
     private:
      // Friend synchronous wrappers so that they can access Pluck(), which is
      // a semi-private API geared towards the synchronous implementation.
      template <class R>
      friend class ::grpc::ClientReader;
      template <class W>
      friend class ::grpc::ClientWriter;
      template <class R, class W>
      friend class ::grpc::ClientReaderWriter;
      template <class R>
      friend class ::grpc::ServerReader;
      template <class W>
      friend class ::grpc::ServerWriter;
      template <class R, class W>
      friend class ::grpc::ServerReaderWriter;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class RpcMethodHandler;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class ClientStreamingHandler;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class ServerStreamingHandler;
      template <class ServiceType, class RequestType, class ResponseType>
      friend class BidiStreamingHandler;
      friend class ::grpc::Server;
      friend class ::grpc::ServerContext;
      template <class InputMessage, class OutputMessage>
      friend Status BlockingUnaryCall(ChannelInterface* channel,
                                      const RpcMethod& method,
                                      ClientContext* context,
                                      const InputMessage& request,
                                      OutputMessage* result);
    
      NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
    
      // Wraps grpc_completion_queue_pluck.
      // Cannot be mixed with calls to Next().
      bool Pluck(CompletionQueueTag* tag);
    
      // Does a single polling pluck on tag
      void TryPluck(CompletionQueueTag* tag);
    
      grpc_completion_queue* cq_;  // owned
    };
    
    class ServerCompletionQueue : public CompletionQueue {
     private:
      friend class ServerBuilder;
      ServerCompletionQueue() {}
    };
    
    }  // namespace grpc
    
    #endif  // GRPCXX_COMPLETION_QUEUE_H