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Commit 2df7d409 authored by Michael Yeh's avatar Michael Yeh
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Modified sample async client to be non-blocking. A reader thread is spawned...

Modified sample async client to be non-blocking.  A reader thread is spawned to handle all the RPC results.
parent 2f262342
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...@@ -36,6 +36,7 @@ ...@@ -36,6 +36,7 @@
#include <string> #include <string>
#include <grpc++/grpc++.h> #include <grpc++/grpc++.h>
#include <thread>
#include "helloworld.grpc.pb.h" #include "helloworld.grpc.pb.h"
...@@ -55,71 +56,91 @@ class GreeterClient { ...@@ -55,71 +56,91 @@ class GreeterClient {
// Assambles the client's payload, sends it and presents the response back // Assambles the client's payload, sends it and presents the response back
// from the server. // from the server.
std::string SayHello(const std::string& user) { void SayHello(const std::string& user) {
// Data we are sending to the server. // Data we are sending to the server.
HelloRequest request; HelloRequest request;
request.set_name(user); request.set_name(user);
// Container for the data we expect from the server. AsyncClientCall* call = new AsyncClientCall;
HelloReply reply;
// Context for the client. It could be used to convey extra information to
// the server and/or tweak certain RPC behaviors.
ClientContext context;
// The producer-consumer queue we use to communicate asynchronously with the
// gRPC runtime.
CompletionQueue cq;
// Storage for the status of the RPC upon completion.
Status status;
// stub_->AsyncSayHello() perform the RPC call, returning an instance we // stub_->AsyncSayHello() perform the RPC call, returning an instance we
// store in "rpc". Because we are using the asynchronous API, we need the // store in "rpc". Because we are using the asynchronous API, we need the
// hold on to the "rpc" instance in order to get updates on the ongoig RPC. // hold on to the "rpc" instance in order to get updates on the ongoing RPC.
std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc( call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_);
stub_->AsyncSayHello(&context, request, &cq));
// Request that, upon completion of the RPC, "reply" be updated with the // Request that, upon completion of the RPC, "reply" be updated with the
// server's response; "status" with the indication of whether the operation // server's response; "status" with the indication of whether the operation
// was successful. Tag the request with the integer 1. // was successful. Tag the request with the memory address of call object.
rpc->Finish(&reply, &status, (void*)1); call->response_reader->Finish(&call->reply, &call->status, (void*)call);
}
void AsyncCompleteRpc()
{
void* got_tag; void* got_tag;
bool ok = false; bool ok = false;
// Block until the next result is available in the completion queue "cq". // Block until the next result is available in the completion queue "cq".
cq.Next(&got_tag, &ok); while (cq_.Next(&got_tag, &ok))
{
// Verify that the result from "cq" corresponds, by its tag, our previous AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
// request. if (ok)
GPR_ASSERT(got_tag == (void*)1); std::cout << "Greeter received: " << call->reply.message() << std::endl;
// ... and that the request was completed successfully. Note that "ok" else
// corresponds solely to the request for updates introduced by Finish(). std::cout << "RPC failed" << std::endl;
GPR_ASSERT(ok); delete call;
// Act upon the status of the actual RPC.
if (status.ok()) {
return reply.message();
} else {
return "RPC failed";
} }
} }
private: private:
// Structure for keeping state and data information
struct AsyncClientCall
{
// Container for the data we expect from the server.
HelloReply reply;
// Context for the client. It could be used to convey extra information to
// the server and/or tweak certain RPC behaviors.
ClientContext context;
// Storage for the status of the RPC upon completion.
Status status;
std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
};
// Out of the passed in Channel comes the stub, stored here, our view of the // Out of the passed in Channel comes the stub, stored here, our view of the
// server's exposed services. // server's exposed services.
std::unique_ptr<Greeter::Stub> stub_; std::unique_ptr<Greeter::Stub> stub_;
// The producer-consumer queue we use to communicate asynchronously with the
// gRPC runtime.
CompletionQueue cq_;
}; };
int main(int argc, char** argv) { int main(int argc, char** argv) {
// Instantiate the client. It requires a channel, out of which the actual RPCs // Instantiate the client. It requires a channel, out of which the actual RPCs
// are created. This channel models a connection to an endpoint (in this case, // are created. This channel models a connection to an endpoint (in this case,
// localhost at port 50051). We indicate that the channel isn't authenticated // localhost at port 50051). We indicate that the channel isn't authenticated
// (use of InsecureChannelCredentials()). // (use of InsecureChannelCredentials()).
GreeterClient greeter(grpc::CreateChannel( GreeterClient greeter(grpc::CreateChannel(
"localhost:50051", grpc::InsecureChannelCredentials())); "localhost:50051", grpc::InsecureChannelCredentials()));
std::string user("world");
std::string reply = greeter.SayHello(user); // The actual RPC call! // Spawn reader thread that loops indefinitely
std::cout << "Greeter received: " << reply << std::endl; std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
for (int i = 0; i < 100; i++)
{
std::string user("world " + std::to_string(i));
greeter.SayHello(user); // The actual RPC call!
}
std::cout << "Press control-c to quit" << std::endl << std::endl;
thread_.join(); //blocks forever
return 0; return 0;
} }
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