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1. Remove all deadlines from the RPCs and shutdown in this code.
These tests (especially unconstrained versions) can get very backlogged and may take a while to finish. We sometimes flake waiting for that. This is not hazardous (IMO), as the scripts that run these tests already have timeouts to make sure that these don't truly go on forever. 2. Make the time spent in the benchmark phase actually be benchmark_seconds rather than benchmark_seconds-warmup_seconds as it is currently.
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- test/cpp/qps/async_streaming_ping_pong_test.cc 1 addition, 1 deletiontest/cpp/qps/async_streaming_ping_pong_test.cc
- test/cpp/qps/async_unary_ping_pong_test.cc 1 addition, 1 deletiontest/cpp/qps/async_unary_ping_pong_test.cc
- test/cpp/qps/driver.cc 7 additions, 10 deletionstest/cpp/qps/driver.cc
- test/cpp/qps/generic_async_streaming_ping_pong_test.cc 1 addition, 1 deletiontest/cpp/qps/generic_async_streaming_ping_pong_test.cc
- test/cpp/qps/qps_openloop_test.cc 1 addition, 1 deletiontest/cpp/qps/qps_openloop_test.cc
- test/cpp/qps/qps_test.cc 1 addition, 1 deletiontest/cpp/qps/qps_test.cc
- test/cpp/qps/secure_sync_unary_ping_pong_test.cc 1 addition, 1 deletiontest/cpp/qps/secure_sync_unary_ping_pong_test.cc
- test/cpp/qps/server_async.cc 1 addition, 2 deletionstest/cpp/qps/server_async.cc
- test/cpp/qps/sync_streaming_ping_pong_test.cc 1 addition, 1 deletiontest/cpp/qps/sync_streaming_ping_pong_test.cc
- test/cpp/qps/sync_unary_ping_pong_test.cc 1 addition, 1 deletiontest/cpp/qps/sync_unary_ping_pong_test.cc
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